![]() Just like Combo cards for Rogue, Choose One cards are few in Standard, and it’s even worse if you restrict the selection to GOOD Choose One cards – with this Hero Power, any Choose One card becomes good, of course, but what the rest of the time, when your quest is not completed ? They’re not that great and will probably leave you behind in the game if you try to push the synergy with this and run many Choose One cards, without room for any other relevant deck synergies. On the other hand, though, the resulting Hero Power is powerful, but it (expectedly) lacks support. ![]() On one hand, having unspent Mana implies that your deck is slow, but on the other hand, it’s not something so uncommon when running a slower deck, which Druid has tools for. The real interesting thing about this Quest is that it requires little action from the player to complete. It is probably not overpowered – far from it, one could say – which, for many players, I know, will automatically make it “garbage”, but I don’t think it is.
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